

Nosferatu Coven
ALL DISCIPLINES ARE IN ALPHABETIZED ORDER
Abjurism:
Provide protection against supernatural beings; it creates a shield against powers such as Disciplines, Gifts, Rotes, Transmutations, and Contracts, but is useless against mundane attacks
A quick prayer that grants the Septemi a boost of supernatural protection. A ritual that banishes supernatural illusion, showing the user what is real and what is an elaborate hoax. Purification from within, giving a way to prevent outsiders from entering one's mind.
Animalism:
gives you the ability to speak to and control animals
This is where you can communicate with animals. Control them, summon them, even just have conversations with them though you have to keep in mind the intelligence of an animal that you are talking to as you can't have full and intelligent conversations with a fly.
Ars Speculorum:
Allows one to use Mirrors to Gain Insight on Another.
Allows the user to unblur his mirror image without the use of Willpower, or blur it even more, beyond visible comprehension. Look into a mirror and ask a question, to gain one insight on an unknown entity. See through one mirror directly out any other mirror in existence. Makes a mirror into a focal point for disciplines, allowing most mental disciplines to be used through a mirror. Enter into a mirror and leave at another mirror, somewhere else.
Asphyx:
Is a discipline for committing chemical warfare against the enemy; because chemical poisoning only has a temporary disabling effect on the undead vampires, its use is mainly against mortals and other supernatural beings
Invisible vapors emitted from the user's fingertips cause the target to erupt into a fit of coughing. An object becomes tainted with poison, becoming a danger to all that touch it. A caustic poison is expelled from the hands, causing the person touched to blister and chemically burn. The Kindred transforms into a being entirely of poison, damaging whoever he or she touches.
Auspex:
(adds to obfuscate) – Enhancing the user's senses beyond an average mortals, granting even a measure of psychic abilities. Can overcome Obfuscate by unveiling a thing or person to its true nature.
This is a great power to have should someone be invisible or disguised. For a vampire, at least for the Nosferatu, it is easy to change your appearance or to vanish from sight as this is an ability you get as you grow within the coven, Auspex can uncover the use of Obfuscate.
Bhumisparsa:
Acts as a supernatural Armor stat, much in the way that Resilience enhances Stamina and Health.
Grows more potent each time it is used. When using this discipline, their natural armour grows stronger but does not protect from sunlight or fire.
Blut Alchemie:
Alchemy of the blood; it can be used to discover properties of the blood, just as an alchemist can identify reagents, and, more importantly, transmute and concoct with the blood
A sample of blood can be analyzed, giving insights into the nature and power level of the person or Kindred who shed it. After analysis, the sample of blood may be transmuted into most liquid substances.
Carrefour:
Can open and close the gates to the realm of the dead
Govi are tiny bottles, meant to trap ghosts and spirits; with this power, the Gatekeeper can coerce a spirit into entrapment. Any door can be unlocked and opened, or closed and locked. A passage drawn on a wall in chalk turns temporarily into a real corridor that the Kindred may walk through. Creates a dangerous two-way portal between the World of Darkness and the Twilight
Celerity:
(adds to Potence, Fortitude and Vigor) – the ability to move at supernatural speeds, increasing their reflexes and improving their reaction time
This is exactly how it reads. You can move with supernatural speeds with can help you with your attacks as well as dodges should you be attacked. Some have been known to use this power for sex but generally most think of using this for offensive and defensive reasons.
Chimestry:
Conjures illusions into existence. Such phantom images are as real as the Cainite's skill allows, and will even fool technological sensors.
Create a motionless illusion that can affect any of the five senses. Make an illusion created by Chimestry last until dismissed. Subject a target to an illusion that is completely real to them.
Crochan:
(Royalty) is the unique its enhances their vampiric powers of healing.
It comes from the Holy Grail, but being that they have been corrupted by their undead state, they can also to use it as a weapon. Swift Flows the Blood - the Bron is able to expend Vitae on healing much more quickly than normal. Blight of the Fisher King - makes a Kindred's wounds more difficult to heal. Bitter Humors - allows the Bron to corrupt another Kindred's efforts to heal wounds, worsening their wounds instead. Restoration of the Maimed - allows a Kindred to regrow lost limbs. It can also work on mortals, but the results are less favorable. Stolen Blood, Stolen Life - the Bron mystically steals Vitae or blood from a nearby target to heal her own wounds.
Dominate:
(adds to Nightmare) - This Discipline gives influence over the minds and actions of others - mind control over mortals
This is pretty much what it says. You can use your mind as a vampire to control and influence humans. The mind is a powerful thing and can be used to help feed and even in battle. You can put images in their head so that they could see or believe what you want them to.
Elementalism:
the discipline of knowing the world. As the user progresses in its power, she begins to gain a greater grasp of how the world is put together, and how to manipulate its various aspects.
Using the Elements of the Earth, this grants the person the ability to create boundless items as their discretion.
Fortitude:
(adds to Potence) - this will give amazing stamina along with regenerative powers and an immunity to disease; it will give them even more resilience and vigour.
Stamina gives you the ability to last longer be it hunting, normal daily activities, or even sex. The regenerative powers can allow you to grow back body parts as well as be free of all diseases.
Getsumei:
This allows Kin to perform such amazing feats as staring into the eyes of a dead man to see what he saw or raising that same corpse as a shambling zombie
Preserves a mortal corpse in its current state without need for chemicals. Causes flesh to harden in the manner of a decaying corpse, granting him armor-like protection. Raises one or more corpses as servants which carry out a simple order.
Hypnagogia:
Implant false notions and steal information from the sleeping
Collects a single memory from the sleeper, and places it into an abyssal memory storage inside the Usiri. Destroys a memory inside the sleeper, allowing it to be replaced with any memory the user desires. The target is rendered insensate, hypnotized; they cannot feel emotions other than bliss, and the Beast even loses its ferocity. Tricks the target into thinking that the user is a guide through the realm of dreams, that can be trusted with secrets.
Institutionalise:
Forcing an imposed order on others, much like the restrictive rules inmates of a prison or patients at a hospital must follow
Forces the target to behave himself, by making it impossible to break the rules and etiquette governing the situation. Blocks an area completely, forbidding anyone from entering it until the Morotrophian chooses to lift the ban. Become the eyes and ears of a chosen institution, seeing, hearing, and experiencing everything that anyone within those halls is subject to. Take complete control over the institution building, controlling it as naturally as if it were a part of the user's body.
Kamen:
The discipline to remain calm and in control
Even in the most frenzied situations, you can hide their feelings or thoughts from other intrusive disciplines.
Licencieux:
Inspire a victim
Mortal or immortal with past emotions that can inflect pain or pleasure. Ability to inflict sensory deprivation upon mortals.
Linagem:
grants the power to read the Vitae that lies within Kindred, granting them unsettling levels of awareness over Blood Sympathy, Blood Ties, and Vinculum.
Increases the Telepath's ability to create the Vinculum, allowing even higher blood potency targets to become their thralls. By tasting Kindred blood, the user learns vital information about who it came from, and, most notably, who they're related to. Tricks the target into believing certain things about the user's blood that are not at all the case. Allows the Telepath to force his will through the blood ties he has made, controlling targets without the need for proximity or eye contact.
Lux Lucis:
involves the manipulation of light, an art in itself. Buried beneath the centuries, it has at last been rediscovered. Latin for "knowledge is enlightenment" (literally "knowledge is the light of light")
Bend Light to the casters whim, making any and all objects appear more glamourous to peoples senses.
Majesty:
This power allows a supernatural degree of charm; people affected by the power will fawn over the person casting it.
This is where you can use the power of Majesty, your unnatural beauty to sway others. This comes in very handy when hunting because your charm can help seduce your prey.
Mimetismo:
Gives an acute sense of hearing and will give you a gift for mimicking sounds.
The vampire may precisely mimic any sound they have heard (live; recordings don't work) that could be made by human vocal chords, including a specific person's voice, and make it seem to come from another sourceBat-like sonar is used to perceive the surroundings, acting without penalties for blindness, even extending their awareness through solid objectsThe vampire produces a sound which stuns and potentially deafens an opponent.
Mytherceria:
It grants the vampire mystical senses, the ability to steal knowledge, and other powers normally attributed to faeries.
Determine whether a statement was a lie. Remove the resonance from an object. Place symbols that confuse and disorient people. Speaks in riddles that make people do nothing but sit and ponder it.
Nburu:
connection with the land allowing them to control the land and plants growing on it
This is a wonderful ability that a vampire can have. It gives them the ability to control plants and the land almost like you can with animalism. You can use this in your favour especially when it comes to killing a target.
Nightmare:
striking fear and dread into the hearts of others.
You can use this to your advantage as a vampire. Use your strength and words to overpower another to create fear in their hearts and mind. Never back down from what you feel or they can see that for weakness and over power your Nightmare ability. Stand your ground and be firm.
Obeah:
The vampire may create a protective barrier.
No one who is further than ten feet from the vampire may come closer than ten feet away from her/him. Those who intrude, are paralyzed or numbed until the barrier is removed. Can protect themselves or loved ones within the barrier if they remain close during discipline use.
Obfuscate:
allowed them to change the way they look or to appear to be invisible
This is simply a glamor that you can use for your RP as well as KS. I used going invisible in my KS to help sneak up on an enemy because we essentially do this when we avi jump or closet walk...we are invisible until we reappear before them to land the attack. The following example comes from my KS.
Obtenebration:
the strange and inexplicable power to control shadows and darkness.
Allows the vampire to see in the dark. While the power is in effect, the vampire's pupils expand to fill their eyes from rim to rim. In extreme darkness (less than a candle's worth of light)the vampire can see any ghosts, spirits or other Twilight beings in the vicinity.
The vampire can take control of nearby shadows. The shadows can be lightened or intensified, reshaped where they stand or even pulled from the walls and twisted into wholly unnatural shapes. The Khaibit can use this power to temporarily increase their stealth or intimidation, or to simply terrify mortals (or other supernaturals) who are not used to such otherworldly displays.
The vampire can now create darkness, either to conceal their own deeds, blind their enemies or to manipulate further through Shadow Play. The intensity of the darkness created depends on the amount of ambient light already in existence. Creating a cloud of inky blackness on an abandoned street would be comparitively easy, whereas it would be difficult to summon anything more than mood lighting in a well-lit parking garage.
The vampire can step into one shadow and emerge from another. only line of site to both shadows is necessary for the Khaibit to travel between them, meaning that vast distances can be covered very quickly. Suffice to say, the potential of this power for both escape and ambush has doubtless been responsable for many Khaibit victories.
The vampire can now transform into pure darkness. While in this form they are nigh-invulnerable, unable to be harmed by anything other than sunlight or certain magics. even fire cannot touch them.
The vampire can also slip through any gap more than a few molecules wide, though like a normal shadow they must 'stick' to a wall or surface. An exceptional success on the activation roll allows the Khaibit to overcome this, as they can transform into a 3-dimensional column of living, fluid darkness. If the vampire is in an area so brightly lit that shadows can not exist, then they are unable to take on the Shadow Form.
Ogham:
(on third promotion) Consecrate the Grove. Awaken the plant life in your territory to be your defense.
Crimson Woad: Inscribe runes on yourself that give you gain some control over the Beast and add its fury to your attacks.
Inscribe the Curse: Write a rune of your enemy's name on your body that curses them when they see it. Moon and Sun: Bind yourself to the spirit of the moon and sun, providing several possible benefits.
Drink Dry the Earth: Gain temporary power from a site of mystical energy.
Inscribe the Forgotten Names: Summon and communicate with a mythical creature.
Phagia:
Turns the flesh of the victim to leather armour which can be used for extra protection by kindred.
Kin can absorb blood from any point on their body. Parts of a victim's body can be processed into Vitae storehouses, saving them for later consumption. Removes a person's skin, turning it into a leathery, full-body armor. Blood is drawn straight to Kindred, even acting against gravity and other natural forces.
Potence:
gave them super strength and remarkable healing powers.
This is where you can continue to RP out your massive amounts of strength that you have learned as you grow older as a vampire and the power that you acquire as a growing leader within the coven. You also gain the ability to RP out the healing that you are able to do when you are harmed.
Presence:
supernatural allure and emotional manipulation and can be used upon large groups of people at once and transcend virtually all boundaries of gender, race, religion, class, and supernatural status.
Make your words seem interesting and reasonable to those who hear you. Frighten someone with a look. Make someone obsessively want to please you. Compel someone to come to you immediately. Appear as a figure of absolute power and authority.
Protean:
Of shape changing and nature-based power. Its wielders can change their form, meld with the earth to hide from the sun (or other creatures), and perform a variety of other exotic changes on themselves
This power allows a vampire to blend with different substances - When activated, the vampire will be able to mingle with the ground under his feet, effectively protecting her from the sunlight or any physical attacks, as her corporeal form merges with that of the material around her. When a Kindred with this power activates Claws of the Wild, her nails grow into long, sharp talons. The Kindred can take the shape of an ordinary animal, such as a wolf or a bat. A vampire can transfigure her entire body into fine mist.
Resilience:
Enhances Stamina
By using some of her blood the vampire extends her damage limit to supernatural limitations, allowing her to survive wounds that would cripple other vampires. Not only does the discipline make the vampire able to take more damage, it can downgrade aggravated damage, saving the user from wounds that would have long term effects and possibly saving them a great amount of time and Vitae. Forces that might normally crush, tear, or otherwise destroy that vampire's body can be resisted while resilience is activated. The vampire still takes damage, but their body remains whole.
Sadhana:
To gain understanding and power.
This is given to those who look after the website and is to gain understanding and power by studying past and present lives. They will research and add to our own pages about the history of Nosferatu.
Sakti Pata:
Turns the blood into a number of things, from weapons to protective charms.
Turns Vitae into a deadly poison, which may be smeared on weapons to increase their effectiveness. Increases the natural rate of Kindred regeneration. The user leaves her body, becoming a sanguine mass capable of entering the corpses of others.
Sihr :
This discipline is for a Scribe, usually a Scribe is appointed to help the Elder or other Leaders of the Coven.
Spiritus Sancti:
Can find the immaterial truths in this material world
Gaining the ability to perceive spirits and ghosts in Twilight while this power is active. The Illuminated enters a dream-filled trance, gleaning insight and wisdom from the imagery found within. A master of Spiritus Sancti can pray to the divine Unity, gaining the power of one of a variety of special Endowments.
Inspires those around them. Prevents attacks by keeping eye contactgives a command forcing them to act on the Elder's wishes. Allows them to speak to all kindred, wherever they are.
Stigmatica:
Stigmatica is a controversial discipline that causes people to exhibit the wounds that Christ suffered during the crucifixion
Opens a gaping wound in a mortal's back, as if they had been whipped fiercely and repeatedly; drinking this blood gives temporary Stamina. Causes a mortal's palms to open and leak blood, as if impaled by nails; drinking this blood gives temporary Strength. Cripples a mortal by bloodying both of his feet, creating blood that gives the drinker temporary Dexterity. A mortal's head is marked with dozens of tiny wounds, causing blood to trickle out from their head, giving temporary Composure to the imbiber. Creates a massive wound in a mortal victim's left side, temporarily increasing the Blood Potency of whoever drinks the blood.
Suikast:
The secret origins of this legendary and fearsome Discipline have been lost, but its purpose is well known: Suikast was devised to destroy Dracula
The basic power of Suikast helps the Azerkatil to maintain his wits in the face of a savage foe. With this power, the Dragonslayer refines his resistance against the most hindering weakness of a killer: fear. A Kindred with this power has a formidable ability to draw insight from the mere scent and taste of another Kindred’s blood. By drinking the Vitae of another vampire — and risking all the associated effects — the character gains a kind of mystical connection to the subject. The curse of the Dragonslayers turns blood into soot, robbing other vampires of their ability to heal and spark the supernatural powers of their own Vitae.
Taurobolium:
A Galloi can bleed onto a target and turn it into a thing of beauty
Taurobolium does not have discrete powers like most Disciplines. Instead, its effects grow more potent.The vampire bleeds onto the target, who then seems younger, healthier and more beautiful. The target's skin is without blemishes, and they take on an androgynous attractiveness similar to that possessed by the Galloi themselves, allowing them to more easily influence and manipulate others. As the Galloi's power in Taurobolium increases, the effect becomes stronger and the Galloi must use more Vitae to begin the effect.
The Galloi claim to have originated in the Cult of the goddess Cybele, whose mortal members bathed in the fresh hot blood of a mutilated bull during an initiation rite known as the Taurobolium.
Tenure:
The Ability to Manipulate Ground and Buildings and Things within to their Will.
With a bit of concentration, a Landlord can find any known or well-defined object in a small area of control, or Demesne, despite said object being lost, hidden, or disguised in any way. Also, as long as the Landlord is in his Demesne, he is aware of any unauthorized entry. This can be used in rather creative ways, such as to reveal intruders. The better the character can define the object searched for, the better the chance of finding it. The exact location of the creature is not necessarily known, just that a supernatural creature is near. If any one of the Landlord's Contacts, Allies, Retainers, or any other Demesne-based social connection suffers lethal or aggravated damage, he may sense that as well. Watching the Bounds works only within the Landlord's Demesne, and only when he is present within the Demesne. Those who have mastered Tenure can detect anyone within their Demesne precisely. The Landlord can track someone for an entire scene, if they so choose. Master of the Demesne enhances previous powers to the point of knowing the invader's demeanor, bearing, and actual surroundings. With a bit of effort, the vampire can even cause his Demesne to interact with the target, either to help or hinder. Obviously, this power will only work within the vampire's Demense.
Vicissitude:
A vampire with this power may alter her bodily parameters: height, build, voice, facial features and skin tone, among other things. Such changes are cosmetic and minor in scope. She might for example, resume her mortal coloration, make herself resemble a Moor, Viking or Saracen; or even copy the form of a web-fingered naiad or faerie noble
Alter body height, build, voice, facial features, hair, and skin tone. Alter muscle, fat, and cartilage. Alter bone.
Vigor:
(adds to Potence and Fortitude) - Vigor allows Kindred to strike opponents with extra force - gives enormous strength and power
This is just as it is reads. You can pierce your enemy with great strength and ease with your power and determination to which this can catch them off guard. Always helpful in battle and can be used in every KS you write to show that you have that power.
Xinyao:
Ease social relations
You can ease social relations with mortals, and create outbursts of passions in any victim, even in crowds to redirect emotional impulses.